Case study · Mobile game prototype
Nova Arrows
Unity mobile-game adaptation
A branded Unity prototype exploring how an action game can be adapted for touch controls and Android packaging.

01 · Overview
Problem or opportunity
Adapting gameplay for phones requires controls, interface scale and feedback that work without a keyboard.
02 · Approach
Solution developed
I developed a focused Unity adaptation with mobile inputs, a distinct Nova interface and packaging work for Android testing.
03 · Product
Key features
- Unity development
- Mobile controls
- Branded interface
- Android packaging work
04 · Build
Confirmed technology
Interface proof
Responsive screenshot gallery



Connect
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