← Back to projects

Case study · Mobile game prototype

Nova Arrows

Unity mobile-game adaptation

A branded Unity prototype exploring how an action game can be adapted for touch controls and Android packaging.

Nova Arrows branded game interface

01 · Overview

Problem or opportunity

Adapting gameplay for phones requires controls, interface scale and feedback that work without a keyboard.

02 · Approach

Solution developed

I developed a focused Unity adaptation with mobile inputs, a distinct Nova interface and packaging work for Android testing.

03 · Product

Key features

  • Unity development
  • Mobile controls
  • Branded interface
  • Android packaging work

04 · Build

Confirmed technology

Unity

Connect

Interested in the thinking behind this project?

I’m open to conversations with institutions, collaborators and people working on useful digital products.

Contact Mogga